Class YVRRaycastLaserBeam
Class for drawing raycasting laser beam
public class YVRRaycastLaserBeam : MonoBehaviour
- Inheritance
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ObjectComponentBehaviourMonoBehaviourYVRRaycastLaserBeam
- Inherited Members
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MonoBehaviour.IsInvoking()MonoBehaviour.CancelInvoke()MonoBehaviour.StopCoroutine(Coroutine)MonoBehaviour.StopAllCoroutines()MonoBehaviour.destroyCancellationTokenMonoBehaviour.useGUILayoutMonoBehaviour.runInEditModeBehaviour.enabledBehaviour.isActiveAndEnabledComponent.GetComponent<T>()Component.TryGetComponent<T>(out T)Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentInParent<T>()Component.GetComponentsInParent<T>()Component.GetComponents<T>()Component.transformComponent.gameObjectComponent.tagObject.GetInstanceID()Object.GetHashCode()Object.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion, Transform)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DontDestroyOnLoad(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.FindObjectsByType<T>(FindObjectsSortMode)Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)Object.FindObjectOfType<T>()Object.FindFirstObjectByType<T>()Object.FindAnyObjectByType<T>()Object.FindFirstObjectByType<T>(FindObjectsInactive)Object.FindAnyObjectByType<T>(FindObjectsInactive)Object.ToString()Object.nameObject.hideFlags
Remarks
It's highly recommended to implement your own version based on this script
Fields
- cursorGameObject
The Gameobject instance which indicating the cursor
- cursorMaterial
The Material of cursorGameObject
- cursorTransform
The transform of cursorGameObject
- laserLength
The display length of the laser beam
- lineRenderer
The line render used for rendering the laser beam
Methods
- GenerateCursor()
Generate cursorGameObject and cursorTransform
- OnDestroy()
Virtual version of Unity life cycle function
OnDestroy
- Start()
Virtual version of Unity life cycle function
Start
- UpdateCursor(GameObject, Vector3, Vector3)
Updateing cursor
- UpdateLaserBeam()
Updateing laser beam