Advanced Features
This section works as an introduction for the advanced features for developers' specific requirements or optimizations.
So far, advanced features includes:
- HMD/Controller Emulator: Tools that allow you to use keyboard and mouse to simulate the behaviour of HMD/controllers in Unity Editor mode.
- Fixed Foveated Rendering: A feature that reduces resolution of the edge of rendering texture in order to save GPU load.
- MultiView Stereo Rendering: A feature that supports rendering content to both eye layers simultaneously.
- Application SpaceWarp: An optimization technique for developers that allows applications to render at half the actual display refresh rate.
- Spatial Audio: It allows external audio source to be added to the project.
- OS Splash Screen: Splash Screen is introduced to reduce the initialization time and supports to add an image as the app's splash screen.
- System Keyboard: System keyboard that allows developers to incorporate it easily into the app.
- Focus Awareness: System UI to be displayed as an overlay on top of a scene.
- Display Refresh Rate: It affects the quality of the image displayed to users.
- Compositor Layers: Can be used to display the object in focus in the scene.
- Supersampling And Sharpening: