Class YVRPointerEventData
Almost the same with UnityEngin.EventSystems.PointerEventData, expects that a new Ray fields indicates the ray used for interacting
public class YVRPointerEventData : PointerEventData
- Inheritance
-
AbstractEventDataBaseEventDataPointerEventDataYVRPointerEventData
- Inherited Members
-
PointerEventData.hoveredPointerEventData.IsPointerMoving()PointerEventData.IsScrolling()PointerEventData.ToString()PointerEventData.pointerEnterPointerEventData.lastPressPointerEventData.rawPointerPressPointerEventData.pointerDragPointerEventData.pointerClickPointerEventData.pointerCurrentRaycastPointerEventData.pointerPressRaycastPointerEventData.eligibleForClickPointerEventData.displayIndexPointerEventData.pointerIdPointerEventData.positionPointerEventData.deltaPointerEventData.pressPositionPointerEventData.worldPositionPointerEventData.worldNormalPointerEventData.clickTimePointerEventData.clickCountPointerEventData.scrollDeltaPointerEventData.useDragThresholdPointerEventData.draggingPointerEventData.buttonPointerEventData.pressurePointerEventData.tangentialPressurePointerEventData.altitudeAnglePointerEventData.azimuthAnglePointerEventData.twistPointerEventData.tiltPointerEventData.penStatusPointerEventData.radiusPointerEventData.radiusVariancePointerEventData.fullyExitedPointerEventData.reenteredPointerEventData.enterEventCameraPointerEventData.pressEventCameraPointerEventData.pointerPressBaseEventData.currentInputModuleBaseEventData.selectedObjectAbstractEventData.m_UsedAbstractEventData.Reset()AbstractEventData.Use()AbstractEventData.used
Constructors
- YVRPointerEventData(EventSystem)
Default Constructor
Fields
- worldSpaceRay
Indicating the ray used for interaction