Class YVRInput
Implements all controllers input state related functions
public static class YVRInput
- Inheritance
-
YVRInput
- Inherited Members
Methods
- ClearActiveController()
Set the existing active controller flag to None and start recording it again.
- ClearClickedController()
Set the existing clicked controller flag to None and start recording it again.
- ClearTouchedController()
Set the existing touched controller flag to None and start recording it again.
- Get(RawAxis1D, ControllerType)
Get the trigger position
- Get(RawAxis2D, ControllerType)
Get the thumbstick position
- Get(RawButton, ControllerType)
Whether the button is holds down
- Get(RawTouch, ControllerType)
Whether the button is being touched
- Get(VirtualAxis1D, ControllerType)
Get the trigger position
- Get(VirtualAxis2D, ControllerType)
Get the thumbstick position
- Get(VirtualButton, ControllerType)
Whether the button is holds down
- Get(VirtualTouch, ControllerType)
Whether the button is being touched
- GetActiveController()
Get the active controller in current frame.
- GetClickedController()
Get last clicked controller
- GetControllerBatteryPercentRemaining(ControllerType)
Get the remaining battery of the controller in percent
- GetDown(RawButton, ControllerType)
Whether the button is pressed down in this frame
- GetDown(RawTouch, ControllerType)
Whether the button is touched down in this frame
- GetDown(VirtualButton, ControllerType)
Whether the button is pressed down in this frame
- GetDown(VirtualTouch, ControllerType)
Whether the button is touched down in this frame
- GetPrimaryController()
Get the primary controller set in the global system
- GetTouchedController()
Get last touched controller
- GetUp(RawButton, ControllerType)
Whether the button is pressed up in this frame
- GetUp(RawTouch, ControllerType)
Whether the button is touched up in this frame
- GetUp(VirtualButton, ControllerType)
Whether the button is pressed up in this frame
- GetUp(VirtualTouch, ControllerType)
Whether the button is touched up in this frame
- IsControllerConnected(ControllerType)
Is controller connected or not
- SetControllerVibration(float, float, float, ControllerType)
Make specific controller vibrate at the set frequency and amplitude
- SetControllerVibration(float, float, ControllerType)
Make specific controller vibrate at the set frequency and amplitude
- SetPrimaryController(ControllerType)
Set the primary controller in global system