Class YVRGraphicRaycaster
Raycaster used for raycasting graphic targets
[RequireComponent(typeof(Canvas))]
public class YVRGraphicRaycaster : GraphicRaycaster
- Inheritance
-
ObjectComponentBehaviourMonoBehaviourUIBehaviourBaseRaycasterGraphicRaycasterYVRGraphicRaycaster
- Derived
- Inherited Members
-
GraphicRaycaster.kNoEventMaskSetGraphicRaycaster.m_BlockingMaskGraphicRaycaster.sortOrderPriorityGraphicRaycaster.renderOrderPriorityGraphicRaycaster.ignoreReversedGraphicsGraphicRaycaster.blockingObjectsGraphicRaycaster.blockingMaskBaseRaycaster.ToString()BaseRaycaster.OnEnable()BaseRaycaster.OnDisable()BaseRaycaster.OnCanvasHierarchyChanged()BaseRaycaster.OnTransformParentChanged()BaseRaycaster.priorityBaseRaycaster.rootRaycasterUIBehaviour.Awake()UIBehaviour.Start()UIBehaviour.OnDestroy()UIBehaviour.IsActive()UIBehaviour.OnValidate()UIBehaviour.Reset()UIBehaviour.OnRectTransformDimensionsChange()UIBehaviour.OnBeforeTransformParentChanged()UIBehaviour.OnDidApplyAnimationProperties()UIBehaviour.OnCanvasGroupChanged()UIBehaviour.IsDestroyed()MonoBehaviour.IsInvoking()MonoBehaviour.CancelInvoke()MonoBehaviour.StopCoroutine(Coroutine)MonoBehaviour.StopAllCoroutines()MonoBehaviour.destroyCancellationTokenMonoBehaviour.useGUILayoutMonoBehaviour.runInEditModeBehaviour.enabledBehaviour.isActiveAndEnabledComponent.GetComponent<T>()Component.TryGetComponent<T>(out T)Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentInParent<T>()Component.GetComponentsInParent<T>()Component.GetComponents<T>()Component.transformComponent.gameObjectComponent.tagObject.GetInstanceID()Object.GetHashCode()Object.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion, Transform)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DontDestroyOnLoad(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.FindObjectsByType<T>(FindObjectsSortMode)Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)Object.FindObjectOfType<T>()Object.FindFirstObjectByType<T>()Object.FindAnyObjectByType<T>()Object.FindFirstObjectByType<T>(FindObjectsInactive)Object.FindAnyObjectByType<T>(FindObjectsInactive)Object.nameObject.hideFlags
Fields
Properties
- eventCamera
The camera used to convert rayhit's world position to screen position
Methods
- GetRaycastResultScreenPosition(RaycastResult)
Convert hit point position from world space to the screen space
- Raycast(PointerEventData, List<RaycastResult>)
Processing actual raycast, will be triggered by EventSystem.RaycastAll