Table of Contents

Class YVRBaseRig

Namespace
YVR.Core
Assembly
YVR.Core.Runtime.dll

Base class of rigid class

public class YVRBaseRig : MonoBehaviour
Inheritance
Object
Component
Behaviour
MonoBehaviour
YVRBaseRig
Derived
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.destroyCancellationToken
MonoBehaviour.useGUILayout
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.transform
Component.gameObject
Component.tag
Object.GetInstanceID()
Object.GetHashCode()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags

Fields

hmdPose
lControllerPose
leftEyePose
rControllerPose
rightEyePose
yvrXRDevices

Properties

trackingSpace

The parent of all tracking anchors

Methods

ConfigureAnchor(Transform, string)

Configure an anchor

Initialize(YVRManager)

Initialize function which will be triggered by YVRManager

InitializeAnchor()

Initialization function for derived classes to override

OnDestroy()

Equals to MonoBehavior.OnDestroy

UpdateAnchorPose(RigUpdateType)

Get the pose of the anchors and assign it to each anchor

UpdatePhysicalAnchorPose()
UpdateRenderingAnchorPose()